TheN3 Clan Website

Tag: News

[PCW] N3. vs. exS(wL) [Win]

by babE on Mar.07, 2009, under Results

Badlands 5-4

Granary 3-0

Really nice game tonight :) very tight :p thanks to Crink and blue for mercing and Crunchy for trialing :)

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[PCW] N3. vs. cR. [Win]

by babE on Mar.07, 2009, under Results

Badlands 8-0

Thanks to Crink, Blue for mercing and Crunchy for trialing :) gg guys

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[PCW] N3. vs. Rangers [Win]

by babE on Mar.06, 2009, under Results

Fastlane  4-1

We only played one serious map tonight against these guys… After fastlane we played dustbowl and egypt and was really not serious at all and i have no comments on that :p fun playin, gg :)

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[PCW] N3. vs. Rangers [Lose]

by babE on Mar.05, 2009, under Results

Badlands 2-3

[Missing screenshot]
Granary 2-3

gg guys, much better than the last game against these guys! and thanks to m1neraL for mercing :)

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[PCW] N3. vs s7 [Lose]

by babE on Mar.02, 2009, under Results

Badlands - 2-5


Granary - 1-4


Overall - 0-6
Close game :) gg guys!



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N3Clan.co.uk

by admin on Feb.17, 2009, under News

This website is now located at N3Clan.co.uk and no more deprecated links should be used. I’m sure you will find some around the website, however, so if you do, please report them to us using our Contact Forum, or email me!

Thanks :D

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New TF2 Update Last Night

by babE on Feb.17, 2009, under News

Last night Team Fortress 2 had another update, with some changes regarding the demoman. It was not however the upcoming scout patch. Here is the list of updates from last nights patch:

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
o Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
* Moved the unlockable system over to the new item backend:
o Added a warning dialog to the loadout screen telling clients when the server they’re on could not get their loadout
* Made “tf_damage_disablespread” a replicated convar, so clients can see the value of it on the server they’re connected to
* Renamed “mp_stalemate_at_timelimit” to “mp_match_end_at_timelimit”, to better explain its function now that stalemate is optional
* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
* Server tags can now be used to include or exclude servers from the list

Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation

Cheers, babE! :)

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Posting PCW Results

by admin on Feb.17, 2009, under News

All clan members are now able to create articles, and see all the articles posted to the site. This means that you can add PCW results, rather than me having to do it all the time, and you can submit other posts you would like to be posted to the website for review, and they can go up. You should write it in the same style as I do, and you can even copy and paste from one of my results posts as a template. The category should always be ‘results’ and not uncategorzied, and you should add tags for the post in the same way I do: again use mine as a template. If someone could volunteer as the main person to post PCW results that would be good, as I think at the moment I am doing more than enough for you guys ;)

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